For example, in the first level you have to locate five ice blocks and whip them into Gex sculptures. The problem is, the tasks are spread so far apart sometimes that you'll easily get lost trying to locate the next deed to accomplish. Probably a bit too large - you have to complete certain tasks to earn the needed remote control to complete the level. Second - and I can't believe I'm really complaining about this - the levels are really, really huge. After a bit of wandering around, you realize you have to find the television to the first level - it's not directly in front of you. First, right from the get-go you really don't have any idea what to do or where to go. The game is easy to play, since you really only have a few abilities - run, jump, and tailwhip. To mimic the sense of a third dimension, platforms will slant upward to give you the option of moving to a new part of the world - like staircases, for example. Unlike the console versions, this game is a 2D run-and-hop platformer. Like the console versions, you go through levels based off of TV and movies, like the Wild West or Rankin/Bass holiday specials, collecting paws and remotes to advance further in the game. There's just more stuff to do this time around, eliminating that sense of tediousness the first time around. This time, the game is Color only, and it shows - the graphics are more vibrant, and the levels have a lot more detail. The game was developed by the same team that handled Gex: Enter the Gecko on the Game Boy earlier this year - and in design, it's very similar to the first try. The Game Boy Color game is essentially a portable rendition of the Gex sequel that came out on the PlayStation and recently on the Nintendo 64.
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